- Unreal Engine
- Visual Studio
Hello! Leon here!
Game Designer and Programmer from the quiet island town of Visby, Gotland.
Having studied Game Design at Uppsala University Campus Gotland with a minor in programming later continuing my learning experience at Futuregames Stockholm.
I’m in a constant pursuit to learn new things and perfect my abilities in designing, implementing, and Creating Worlds. Having had a passion for creating since a young age I found myself drawn to the medium of games, both digital and analog.
Studying at Uppsala I gained a great deal of knowledge and became evermore interested in the practice of designing with User Experience in mind, through Narrative and Systems Design.
Additionally, having had a long standing interest in technology and in particular computers I also began applying my design through Systems and Tools Programming finding it an enjoyable practice with an especially high interest in Procedural Generation and Randomization both in its implementation and use in design.
In my private life I still apply many of the things I’ve learned, playing video games I enjoy discussing the designs and systems I’m using as I play, how they were implemented and what could be improved upon. Embodying the first things I heard from my educators when staring Uppsala: Leaving this place you’ll forever look at every game from a design perspective.
Playing with others I usually prefer to focus on the Cooperative and Social aspects of gameplay rather than the competitive, though I do enjoy a Competitive game from time to time.
When playing on my own I prefer Management, Adventure, and Creative Sandbox titles.
Additionally taking the interest of creating out of the digital realm, I also Gamemaster and participate in different Table Top Roleplaying Games producing my own homebrew settings within which I invite friends to join me in weaving Stories, Quests, Encounters, and Dialogue with a host of Characters all designed and implemented by me.
Teaching a video game programming course at the Museum of Technology in Stockholm as part of a summer course program. Students learn to make use of the Unreal Engine 4 blueprinting system with the goal of producing a rudimentary game framework by the end of the weekend. Complete with movement, interactive objects, score, and goal states.